Town: Vermead

Vermead

Vermead
Example Sylvin architecture.
StateSylvanian Empire
ProvenceIpoulan Kingdom
Sub ProvenceLolqazgehv Hold
RegionHu̹zu̹be Lûsæchyî Moorland
Founded924
Community LeaderLord Pigeneth Singer
Area4 km2 (1 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1674 m (5492 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population1169
Population Density292 people per km2 (1169 people per mi2)
Town AuraTransmutation
Naming
Native nameVermead
Pronunciation/vermead/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Vermead (/vermead/ [Translation Unavailable]) is a subtropical Town located in Lolqazgehv Hold, Ipoulan Kingdom, within the Sylvanian Empire.

The name Vermead is derived from the Sylvin language, as Vermead was founded by H́aynů Sparks, who was culturaly Sylvin.

Climate

Vermead has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 12°C (53°F). Vermead receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Vermead covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1674 m (5492 ft) above sea level.

Overview

Vermead was founded durring the early 10th century, by H́aynů Sparks. The establishment of Vermead was plagued by a lack of willing colonists. After attempts to pay people to resettle failed H́aynů Sparks struck deals with nearby nations and communities to establish Vermead as a prison colony.

Vermead was built using the conventions of Sylvin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Vermead is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vermead is was constructed arround several narrow flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Vermead's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Vermead has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Vermead ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Vermead is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Vermead was like during the glorydays.

Civic Infrastructure

Vermead has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vermead.

Vermead has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vermead has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vermead has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vermead has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vermead's public wards, blessings, and other arcane systems.

Vermead has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Vermead has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Vermead's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Vermead rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Gremlin near Vermead are known to be more aggressive than normal.

Vermead's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Invocation energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4687 m2
    • Cattle and Similar Creatures: 292
    • Poultry: 3507
    • Swine: 233
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 116

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

348 of Vermead's population work within a Foundational Occupation.

763 of Vermead's population do not work in a formal occupation, but do contribute to the local economy. 58 (5%) are noncontributers.

Points of Interest

Vermead is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Vermead was attacked by soldiers from another nation, with orders to raid Vermead. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Vermead lost 196 people, 282 livestock, and 25 buildings. The conflict ended after roughly 203, when members of Vermead's militia enacted an operation to fortify a particular vault. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with the defense of the vault against a siege, which ended in victory for Vermead's forces. The war is remembered in legend by Vermead's bards, historians, and legend keepers.

History